Someone on my team was trying to use tracking data to drive the Wireless matchbox shader. He was following the YouTube tutorial, but that functionality doesn’t seem to work anymore. The setup below might be a good workaround. Anyone interested in testing this setup (2023.0.1) this before I upload it to the Logik Portal? Thanks to some @ytf inspired expressions, they should automatically update based on the size of the plate.
Thanks GP! But I think I prefer the way this setup works. Track a couple of points, offset them if needed, and then tweak the settings in the Wireless shader, although I’m thinking about adding a custom Variables matchbox shader to control all of the wireless settings from inside action.