with a few topics recently bringing up Flames 3d abilities, thought i’d use some quiet time to try a few ideas out…and that’s left me with a big puzzle thats eluding me.
I have a imported fbx model shot glass that i have rotated to create a spinning cone. I have applied a metal pbs shader and placed a small sphere inside the glass coloured to simulate a bulb. Then at the same co-ordinates i have a Spotlight Rays pointing out of the cone. The entire model is then controlled by a single rotational axis to simulate a spinning lamp (think Police Squad intro sequence).
No matter what i do, when the model is facing away from camera, the light rays are still fully visible as if the cone wasn’t there.
the attached images show the problem…
Q1 - can this be fixed to behave as if the object between light source and lens acts as an Occluding object?
Q2 - can an object to set to act as a light emitter?
thanks in advance
adam