3D object imported but getting "reversed" lighting effects

Hi all,
I have been supplied with a 3D object. I have the object in both .fbx and .obj
I import the object simply enough, however when I add a light to the shot, the light is affecting the object “reversed”- If I move the light to the right side of the object…it is giving me a shadow on the “lit” side. I’m assuming that the object might be saved out incorrectly? Anyone have any tips or a note I can pass over to the 3D person?

If I try to import any of the system default .3ds shapes…the light is working fine on these.
Any help is appreciated. Thank you!

Try hitting “Flip Normals?”

this worked! thank you so much for this.