BFX bug?

having a very weird problem inside a BFX. I’m running Flame 25.1.2 on a mac pro 13.6.3.

I have been working in the BFX everything doind what i need, yet when i try exit, i get error message “Batch: Cannot exit BFX1:mop1: Node mop1 must have input matte.”

I have no nodes called mop1, i have tried adding a matte input to any node that currently does not have one, yet nothing resolves the issue. I cannot exit batch and i can’t fix the issue because i dont have the node that Flame says is the problem.

Any know whats going on?

A “mop node” would be a Back Clip, you could try to disconnect the output matte from the Back Clip. If this work, it would be interessting to see what the segment the bfx is on and what the segments below it look like.

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Thanks Philippe…thats sorted it. Disconnecting the back clip let me out of bfx, and i noticed that the BFX track was not directly above the Backclip but there was an empty track between


…i never realised a gap there would cause a world of pain. Re-arranged the timeline and suddenly all works!

what does ‘mop’ stand for?

mit out picture.

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Mit ohne Picture