I’m running Autodesk Flame 2027.1 on the official Autodesk Rocky Linux 9.7 image with DKU 21.0.1.
System
Autodesk Flame 2027.1
Rocky Linux 9.7 (official Autodesk image)
DKU 21.0.1
NVIDIA Driver 580.159.04 (installed by DKU)
NVIDIA RTX 4080
X11 session
OpenGL itself appears to work correctly.
glxinfo -B reports:
OpenGL vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 4080
OpenGL 4.6
Direct rendering: Yes
Flame itself runs normally with no graphics issues.
However, WebGL is unavailable in both Google Chrome and Firefox.
I also noticed that the X server is running in a 30-bit (10 bpc) configuration:
depth of root window: 30 planes
DefaultDepth 30
This comes from the Autodesk-provided xorg.conf, so I would prefer not to modify it since it is the recommended and supported configuration for Flame.
The NVIDIA driver itself appears healthy, but browsers do not expose WebGL.
Why I need WebGL
This isn’t for gaming or browser benchmarks. I occasionally use browser-based AI tools (motion capture, pose estimation, and other WebGL/WebGPU-powered applications) as part of my VFX workflow. Everything else runs on this Linux workstation, so I’d prefer not to reboot into Windows just to use those web-based tools if there is a supported solution.
Has anyone running an official Flame Linux workstation experienced the same issue?
I’m mainly trying to determine:
Is WebGL unsupported when using the standard Autodesk 30-bit X configuration?
Has anyone managed to get Chrome or Firefox WebGL working without modifying the Autodesk xorg.conf?
Is this simply an expected limitation of the Flame Linux environment?
Has anyone tested whether DKU 21.1.0 changes this behavior?
For now I’m considering running browser-based AI tools from a separate Windows SSD, but I’d like to know whether anyone has already found a clean solution.