Here I am sharing a matchbox shader I built that applies the color of the first input to the texture of the second input.
Though I would share it since it has come handy for me before.
I you want to use it just to add all glsl files and the xml script in a folder. Then you’ll be able to access it as a matchbox in flame.
Here is also a quick tutorial on how it works and what it does:
The color match shader works really well, wow! It’s kinda like frequency separation where all the colour info is in the low freq and the texture in the high… I gotta experiment with using mult/div like this to separate the bands, it looks like it works better when you’re working in linear than the subtracting/adding I used to do. V cool
Hello Graziella,
I just came across this post by chance and am very impressed. this is really a super tool. Thank you!!!
I used to split the area into color and detail in Silhouette, but now I’m using my favorite paint tool in Flame again.
Awesome!
All Best,
Sebastian
I’ve been using your matchbox for a while now and really like this super handy technique.
I play around with the basic setup your sharing in the video and discover that replacing the blur with Ls_dollface create by @lewis ( bluring and increasing edge preservation ) allow to avoid the blur to contaminate the color. Which in the end make this technique even better.
I don’t know what behind lewis matchbox but adding this option to yours could be super cool.