Anyone else seeing this…
I have a simple BFX with an action fed with a diffuse texture, being mapped on to two planes at right angles to each other (floor and back wall). Camera FX Depth of Field has been applied, and i have a static figure in the foreground.
When i try to deselect one of the textured planes using Edit Output - immediate crash.
Neve had a crash before when using the Edit Outputs…might this be something to do with the DoF applied to the camera?
I’m on Flame 2024.1 on Mac 13.5
edit - pretty sure it is related to that DoF node. As soon as i removed it from the camera, no more crashes when deselecting with Edit Output.