For my first question here - is it possible RED.R3D files from the Raptor and Monstro aren’t supported (yet)?
Because I am starting conforming on a huge 8K project, and having had the (perhaps naive) impression that Flame (2022, OSX Catalina) could read any R3D files just fine, it won’t recognise the RAW files I was given. It’s a bit of a time-consuming process as a sideroute to reach out to Resolve to transcode to EXR, so I was wondering…is it just me?
I’m not sure about the specifics of 2022, but this has definitely been an issue for me in the past. Are you able to install 2022.1 or 2022.2 to see if they support the latest Red SDK?
thanks for your replies - I also reckoned it might be latest update. Having a new machine installed tomorrow (Lenovo 620 - keen to see how it will perform!!!) and we will try to update to .2
I’ll make sure I post the findings. Thanks again!!
For what it’s worth, I think 2022.2 is using the RED SDK 8.0.4, and I don’t see anything in the generic release notes about added camera support or anything in 8.1.x, so I would assume they are supported (but we all know what they say when we assume…) Not sure which SDK plain 2022 was using.
Hi all, again, thanks for your replies - we installed 2022.2 and it works beautifully, reads the RED files nicely!
Also, glad to be back on Linux Flame - @randy I haven’t come around to testing the Lenovo thoroughly since I had to get into prepping the new project quite fast…but I am loving it already!
That is my intention! Will post some findings as soon as I can - for now, it’s a little busy but I’ll get to it before too long…perhaps nice to update the data in that benchmark sheet if that’s still around…