Furnace Tile/Pixel Texture

Does anyone have a good method to replicate Furnace Tile/Pixel texture? I would like to to repeat a texture and make it look naturalistic. Needs to smooth out differences in lighting.

I’ve tried AI* too but it just doesn’t quite understand.

*Midjourney, Nano Banana.

Substance splatter using the concentric preset can be a decent starting point, play around with the disorder dial

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https://forum.logik.tv/t/autodesk-flame-secret-scatter-textures-like-magic-no-more-tiling/12660

Thanks

I have successfully use a flavour of this for other stuff but I don’t think it won’t work in this case. What I’m doing is trying to tile up an fx plate of rain on glass shot against black. Voronoi is not good either. substance spatter, interesting will look.

I’m sure I could paint the plate but I just can’t be bothered and looking for a short cut.

For posterity: I tried using the substance texture in action to create rain on glass. Interesting effect but not enough controls: couldn’t change animation of drops, couldn’t control size of drops (needed to remove big drops).

Ended up painting a texture and making my own matte for a drop since it was easier to get what I wanted.

I’ve used the sweat matchbox for this before. Worked a treat as you can animate the droplets and get nice reflections from your scene.

Again like the action one it looks great but there’s a lack of controls for droplet size and animation (got an Oscar winning director to please). Better in this case to use something real and augment so we are not discussing uncanny valley ad nauseum.

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