Am I the only knucklehead that has no idea how to fix gmask tracer mask tangents that freak out and start spinning like ninja stars?
I just had this the other day and I also would love to hear if there is a way to fix it. I’ve normally noticed it when I make the bad decision to break a tangent mid way through my roto. But in this latest case, I most definitely didn’t do that, so it was double curious.
This is just what our juniors found the other day whilst I was trying to teach them the gmask tracer.
I had no idea how to fix it. 20 years experience! Phfft!
Yeah I read a post somewhere. Where was that? Didn’t @fredwarren reply with a useful suggestion?
Something like using constant as and animation interpolation? I’ll need to have a search to find the response.
Found something on Facebook. Not sure if it is the same.
From @fredwarren
There might be another way I am not thinking of but here's one thing you can do:
1. In GMask Vertices submenu change Shape Animation to Vertex Animation
2. Go to the Animation channel and find the animated tangents under gmask > spline > vertex_#
3. Use the Keep function to only keep the desired keyframe.
Make sure you reset the in_tangent and out_tangent.
Thanks for tracking this down Richard! I’ll give this a shot next time it comes up!
SO ANNOYING!!! It happens when you add a keyframe to a shape that already has animation keyframes.
https://forum.logik.tv/t/tangents-gone-wild/1191/8?u=digitalbanshee