Create a new batch
Add a Color Source
connect a GMask Tracer to the color source
Go to Node Prefs>Rendering
Set Software AA to 4 Samples
Turn on Motion Blur
Set Motion Blur Samples to 7, and shutter to .5
Go to the Node Prefs>Objects & Maps tab
Hit ‘Set Current as default’
Delete the GMask Tracer
Create a new GMask Tracer
Add a gmask from the node bin.
The gmask will render black.
Return to Node Prefs>Objects & Maps tab
Hit Revert to Factory
Hit Set Current as default
Throw away the gmask tracer
Create a new Gmask tracker
It STILL renders black
Throw away the gmask tracer and exit Flame
Relaunch flame
You should now have a gmask tracer that renders correctly, but sometimes you need to rinse and repeat to get settings back to default. Once I needed to recreate the user.
Of course it will have the default setting for anti alias, motion blur samples, and motion blur shutter, which does not match the motion blur of 99% of footage that we receive.
Obviously there’s a workaround, set motion blur and antialiasing every time. But it’s a pain to get a whole team to do this consistently, especially when this worked fine in the previous version.
Thanks!
Sam
Flame2025.1
Reported here as well…