Currently using Flame 2022.3 and have a sequence of someone running horizontally on a path. The director has asked if we can add a Camera ‘stutter’ or Judder when the footsteps land in the running scene. Anyone got some tips or ideas that would make it look good? I’ve already tried doing a 5% scale in every time the foot touched the floor but it just looks like an editing error
Example (actual shot isnt slow motion but same running sideways motion)
Any help is appreciated.
Hm. I would do a move in y direction with matching slow motion. Just off the top of my head:
Frame: Y value:
Also try adjusting the lower values to be linear and top values to be smooth as a sine wave but with sharp corners on the bottom. Sorry for not being more explanatory…
That sounds like a great idea. Those value look like they mimic a “wiggle” type effect. Of course you will have to scale in a bit to compensate for the top / bottom of the screen that would show black/transparent at 100% scale.
You’re right. Depending on the creative freedom you could scale without keeping the aspect and stretching the image.
I would put a phone on a table and put something on the table, turn on the phone’s video camera, and take 10 or 15 fists pounding on the table, track that, and use the up-and-down to drive your jitter.
At the very least, you can then see how the animation curves look and re-create that manually yourself or with a plug-in or expression you choose.
Like Randy said, and I would shoot it slow-mo, then tighten the animation curves – you can get more detailed movement.
If shooting the element isn’t viable, I would try shake from Sapphire or crok. You can add random turbulence, etc. First make an axis to drive the shake, for example make x go from 0 when the foot is up, then to 1 when it impacts the ground, then back to 0. Link that to your shake…
Wow thanks guys for all the interesting ideas, I will give these a go and get back to you