Iâm sure my clients will be very understanding when I tell them âIâm sorry, your DP baked that in. We cant change it.â
Itâll be interesting to see this one in the wild.
Watch this space. Weâll see how long it is before we start getting this footage rolling through our machines.
If only we had tools to deal with images that are too sharp and too grainy.
*reaches for the blur node and neat video
Wow this isnt going to cause any frictions at all. Nothing to see here
I heard RED has been working on a way to simulate hairs in the gate to give a more filmic qualityâŚ
A new cold war beginsâŚ
In all seriousness, I suspect this is just marketing because, âthis one has a slightly larger pixel count and slightly better dynamic rangeâ isnât easy for marketers to crow about.
Yup. And DPs will jump all over it because all the big player rental houses will get it, and itâs âthe latest thingâ. Re: textures and simulated film stock, I feel like thatâs an idiosyncrasy of DPs and their craft / sensitivity to this lensâ characteristics vs. that lens and how things âfeelâ to them, film stock aesthetics, etc. The DIT will do âlooksâ w/ the DP on set, but itâll all get re-done in grade anyway. But yeah, should be fine for us. I was reading somewhere that the new sensor/debayering algo will help detail in BS/GS situations & keying, which was the only thing that really piqued my interest.