I’ve been working on a volumetric shader recently. I had actually started working on it in late 2025, but then I left that.
I will contribute this to the logik-matchbook soon.
Wow!
Holy wow! Can’t wait to play with this.
I saw under the Geometry menu, there is only an option for Box. Curious if you’ve considered allowing for other types of geometry, or even custom geometry? I’m not sure of the technical limitations on this.
*How would this, or would this, behave in Action?
holy fuck I could have used this on 47 different projects this month alone.
Yeah this looks amazing!
That is Awesome!
A test version is now available to the public.
NOTE:
- Not enough testing has been done with macOS yet.
- Please read the ‘readme.md’ file carefully first.
- There is no icon yet.
Have fun!
I’m sorry for raising your expectations, but currently Geometory only supports basic bounding boxes, and not tuned for in Action node.
I’d like to add more geometry types in the future, but loading custom geometry might be a bit too demanding for GLSL/Raymarching.
I’ve released a test version. I hope you like it…
Cheers,
Thank you, Hitoshi. Can’t wait to play with this.
Same here! Downloading now.
Wow, very impressive Hiroshi, and thanks for sharing!
I wonder if another talented and intrepid creator could develop this to allow custom geometry…
This is really impressive.
Thanks so much for this great tool!