I took the math behind Renee’s Object Obliterator and turned it into a Matchbox:
KE_OO.zip (35.1 KB)
I also added two things:
A “Blur After Divide” option that adds a secondary blur after the divide operation
A “Retexture” option that adds in the difference between the blurred section and the original plate
You can adjust where on the plate the retexture comes from, and how much texture is added.
Many thanks to @digitalbanshee (Renee) for showing us the technique and beta testing this Matchbox.
Comments and suggestions always appreciated!
Also available wherever Matchbox shaders are sold:
Object Obliterator in a node!
Requires a front and matte input.
Increase Blur until the black goes away.
For more blurring, use Blur After Divide.
Optionally, you can grab texture from a different part of the frame to cover the blurred area.
The...
-Ted
29 Likes
Sweet. Looking forward to using it. Thanks!
ALan
July 17, 2023, 7:48pm
3
video examples of Matchbox are always appreciated.
Jerem
July 18, 2023, 9:03am
4
Thank you @KuleshovEffect for your work and @digitalbanshee for sharing ! I tried and the matchbox work very nicely
This trick is really useful in some situation
Not gonna use it till it’s renamed “the Lou Hole”
In all seriousness Ted, this is awesome. Thank you.
1 Like
johnag
July 19, 2023, 9:55pm
8
It should be named with reference to @digitalbanshee
KuleshovEffect:
I took the math behind Renee’s Object Obliterator and turned it into a Matchbox:
(Renee) for showing us the technique and beta testing this Matchbox.
Comments and suggestions always appreciated! Also available wherever Matchbox shaders are sold:
-Ted
Used it today. Works a treat.
Thank you for providing all of us with this tool!
KuleshovEffect:
I took the math behind Renee’s Object Obliterator and turned it into a Matchbox:
(Renee) for showing us the technique and beta testing this Matchbox.
Comments and suggestions always appreciated! Also available wherever Matchbox shaders are sold:
-Ted
Used it today Ted. Worked a treat. Thanks so much!
1 Like
Where should I install it? The Logik folder?
It will work from anywhere, it doesn’t have to be in a particular location.
When you drag the Matchbox node into the schematic, just point Flame to the folder where you put the shader.
-Ted
I’ve updated KE_OO - new download link above in the OP.
Prevented divide-by-zero errors
Added ‘Proportional’ option to blurs
Added ‘Blur Offset’ to source the blur from a different part of the frame
Both offsets are now per mille (‰) instead of percent for better control
I’ll upload this to Matchbook in a week or so, in case any issues pop up.
-Ted
5 Likes