Poll on the Paint Node

The starts have to align just right to have pen sensitivity working with PCoIP, but it can be done:

  • When running the Graphics Agent on Linux, you must have performed the optional step:

sudo yum install usb-vhci

to enable building the kernel module that allows for “virtual” USB devices.

  • When running the PCoIP Software Client on macOS, USB Redirection / Bridging / Direct Connect requires a kext kernel module. On Catalina, you may need to explicitly allow it to load in System Preferences → Security & Privacy → General, click whatever button says it needs to be allowed to load. On Big Sur and Monterey (and thus on M1), it doesn’t work at all, presumably Teradici will need to reimplement it as a System Extension, assuming that current macOS kernels even give you the ability to do so:
  • Not all tablet models support USB Direct Connect / Bridged mode:
  • Finally, Teradici recommends that Bridged mode may not be desirable once network latency exceeds 20msec: at that point, “local termination” will give you better performance, but no pressure sensitivity
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Hi All,

I have no intention of interfering with your poll but I have seen a few comments on how to recreate the “auto-paint” function using batch paint instead of desktop paint. I have seen a few recommendations of painting one frame at a time (slight shiver :stuck_out_tongue: ).

However did you know that Batch Paint already has an “auto-paint” or “write-on” function?

I made a video about it a long time ago and I thought it might be useful to those who need it.

Thanks
Grant

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Interference? I’m pretty sure @La_Flame you’re one of the few adults at this kiddie table. :slight_smile:

HOLYSHIIIIIIIIIII!!!

I mean, um, no, I did not know that.

Thank you Grant.

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No way @La_Flame

Thanks I need to see this :sweat_smile:

If somebody wants to submit a request at Flame Feedback to have these controls in the UI and not only in the Animation menu…

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done:

https://feedback.autodesk.com/project/feedback/view.html?cap=5afe6c845cb3447ab36ccbd7f0688f84&uf=e219e6fecf5541119b3d9eabb6b8f1bb&new=1&ifps=-898&f={8fbadb72-c1b4-44ad-b55e-888e3fdc17e4}&t=0&fti=2

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Ehhhh . . . . not quite the same. It will certainly produce a mechanical version of what we were discussing, but it lacks finesse. For instance if I am erasing characters one frame at a time, then reverse and stretch it out over time (using my very old method) the characters will pop on one at a time. WIth the automated method, it will show the brush strokes as it paints the character on. Also, with the classic method, one can finesse each character properly so that when working backwards, for instance, I can remove the cross of a lower case “t” without making a space in the upright. If I were simply doing it with an automated brush stroke, that would not be possible without adding extra strokes that will upset the smooth timing, or I would need to make separate start/end frames for individual strokes, thereby defeating the purpose of the automation. Don’t be afraid of frame by frame, Grant. Be one with the pixels.

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Um, wow. This is great!

Oh gawd, are write-on effects back in style again? I did one like 15 years ago. Never again.

I do all my legal supers in brush script write-on.

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For me, Comic Sans.

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Can we get the chalk brush from the classic paintbox? Also I loved the colorgraphics dp max recolour brush, like wash but the new colour saturation matched the saturation of the colour you painted over.

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While we’re on the topic of things we’d like to see, how about a grain brush.

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Another one if those things in Flame that I knew and then forgot I knew!

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Hardly ever use desktop paint anymore.

I use Batch Paint all the time. I like to place a Color Correct node in line with an input to BP and reveal. Lots of control and Key-framable washing with this method.

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The thing I miss most from Desktop Paint is the Stamp tool. I used that all the time and always wondered why it never made it into Batch Paint.

What I miss from desktop paint primarily:

  • Brush sensitivity and finesse. Batch paint still has sensitivity that makes it very difficult to do fine, finessed work.

  • “Save” frame or whatever it was called. You can save a frame from anywhere in the clip, and reveal to it. With batch I have to clumsily put muxes all over the place in order to reveal different frames in the clip. This is a really poor workflow to do this simple thing.

*Wish you could save your custom brush settings as a default.

Thanks for the poll.

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Good call in the “save frame” function. I forgot about that. I can fake it with Mux nodes but you’re right, that was super convenient!

Might not be as convenient to use, but if you want to reveal frame 10 on frame 1 you can slip the Front input in the media list. The main difference with the “Save” buffer is that the slip will always be applied from the current frame so you may have to adjust it more often.

1 Like