Here’s the follow up to my submission to the reverse user group:
Adding fall off softness when selecting a vertex or multiple vertices to a spline for Gmask Tracer.
The goal is give more functionality to the tracer node to be more in line with how the curve tools work within Maya. Maya lets a user grab a vertex and with the “b” key it turns on soft selection mode which will manipulate other vertices around the selection. The soft selection should be editable so you can increase / decrease the radius of the falloff like how you can with the magnet tool in extended bicubics.