I’m having a brain meltdown…what’s your favorite way to spline blur?
LS_Splineblur or, if you’re trying to remove something, LS_Wireless
I know this thread is from a while back but, every now and then I find myself in the need for Splineblur and it’s not there. Shouldn’t this be part of the official Matchboxes already?
Ivar wrote many matchboxes but, of all of them, this is the one I come back to because nothing else will do, maybe this comment should go in the “things flame should have”. I’ll do that.
You talking LS_splineblur? That’s Lewis Saunders’ matchbox. I can’t say I’ve ever really used it before, what kind of stuff do you like using it on?
Yes, LS_splineblur, good to know the author but, of course, I found it in Ivar Beer’s repository of matchboxes.
It’s a life saver when having to clean dusty edges of rounded products for example
It’s brilliant for hair work. Can animate a mask to follow the swishy contours of the hair, so the hair is blurred lengthways. Then difference matte that with the source, then shrink a little to remove the noise, expand a little to cover all the cross hairs, and boom perfect hair, no cross hairs.
Brilliant Rufus, I haven’t had to do hair for a long time but it’s a good one!
Thank you for asking @randy! Thank you for the shader @lewis!!!
Here’s Lewis’ video on how to use it:
Quick pitch for KE_SplineBlurMatte:
It creates a matte for regraining after you use SplineBlur.
-Ted
Thanks so much for this, Ted, it’s really great!
Quick question… why does the shader get a “2017 Only” sash on logik-matchbook?
Thanks!
Josh
I imagine the terminology should really be “2017+
”
@ALan is correct.
I believe it has to do with the version of GLSL that Flame supported at the time.
Now that Flame 2025.1 supports version 460 of GLSL there should be a new sash, but I doubt that’s going to happen.
-Ted