Timeline FX invalidate render

I use timeline BFX and TLFX all the time. Sometimes render a segment and realize I need to copy some node from that one to another. So I go into the one just rendered, copy the node, exit, and see that the render is invalidated. Yet sometimes it is not.

A simple undo removes the “edit BFX” in the undo stack and gives me back the rendered segment with the copied node in the clipboard.

But, same thing doesn’t apply for other TLFX like Action. TLFX edits are not kept in the undo stack I guess…

Am I missing something or is this expected behaviour with a feature request looming.

i’d back a feature request! annoying how easy it is to lose a render for no reason.

Same. It’s one of “these things” :sleepy: