Update of my Chromatic Adaptation shader

Hi, I just thought to post a quick note here alongside the update of my Chromatic Adaptation shader.
Hopefully, some changes prove useful to one or another of y’all, among which:

  • added support for arbitrary linear colour spaces, defined by primaries and white point (with some presets),
  • restructured UI, splitting the colour-space- & scene-white-point controls up (the latter available as “Override”),
  • replaced CAM02 with CAM16 & added CAT16 (keeping the linear CAT02 too),
  • renamed the linear Bradford CA to - well - “Lin. Bradford”, and added the traditional non-linear Bradford method,
  • higher precision pre-calculations (with optional full double precision pipeline), and
  • re-wrote the description to be more … descriptive.

Still, I welcome your feedback and suggestions.
And have a happy (almost) New Year!

16 Likes