I’ve got some media that’s 4096x3024 (1.354). I’ve turned on “Use Ratio” in every conceivable place, but it flame still displays the squashed image in both reels and batch.
Is there a very obvious preference I’m forgetting about, or does this require a work around/bug fix?
Or, in other words, your color house screwed you. Or someone started working on it as if it were square pixels and now you have to manually manage that entire process. Boo.
I’m picking up someone else’s work, so I think the appropriate tagging on conform hadn’t taken place to inform “Use Ratio” on what to do. I hadn’t considered this step, as every anamorphic job I’ve ever done was mine from the beginning (and it’s been a while)
With the understanding math has never been my strong suit and resolution vs pixel aspect ratios requires an inordinate amount of brain power on my behalf, can you explain to me how you determined 4096x3024 at 1.354 is square pixels?
Square pixels are simply width/height and are the presumptive default of all images. Basically it’s safe to assume that your pixels will be square because square pixels are the most basic pixels.
So if your image looks squished when displaying it at the default w/h aspect ratio, it means that your pixels are anamorphic. They’re stored as regular old squares, but need to be stretched out by their Pixel Aspect Ratio (PAR) to display correctly.
The PAR is a bonus width scale of the display ratio. So for regular anamorphic (2.0) you get something like this:
(width*2)/height
whereas if you have shitty as NTSC’s sligtly narrow pixels it looks like this