Using BFX in the TIMELINE Quick Tip

Let me set the mood…

It’s 6 pm on a Friday, delivery day, pouring rain and your cave is so dark you have to turn on the light to see your keyboard. Your dogs are looking up at you with angel eyes waiting for that walk you promised them so you need to finish quick. Your humanoid robot is sitting in the corner collecting dust because your dogs pulled both his arms off a week ago on a dog walk. So you’re going to have to do this yourself.

Last minute paint fix. You create a BFX in the 16x9 timeline as a gap effect above your clip and paint fix it.
Then copy that to your 1x1, 9x16, 2x3 and 4x5…

Only…it doesn’t work…because they are DIFFERENT resolutions. Now you have to paint it again for each 1x1, 9x16, 2x3 and 4x5 version…extra needless work.

SOLUTION: Do the BFX on your 2K clip and paint. Now when you copy it over to your different resolution timelines it WORKS! Because the paint fix is always on your 2k clip which stays at the same resolution each time.

I see this mistake a lot when I have to create resizes from 16x9 masters so I thought I’d mention it.

Anytime you need to do a paint, or composite in the timeline do it this way.

If you are doing a color correct, or color management or anything that won’t be affected by the different resolutions, you can still use the gap effect above.

No robots were harmed during the making of this quick tip…but afterwards…that’s another story.

I find the problem with this is that it often it becomes unrendered for one reason or another and bogs everything down when I’m scrubbing through a spot, I prefer to do the paint work in batch and ripple it through all spots with connected segments.