Using BFX in the TIMELINE Quick Tip

Let me set the mood…

It’s 6 pm on a Friday, delivery day, pouring rain and your cave is so dark you have to turn on the light to see your keyboard. Your dogs are looking up at you with angel eyes waiting for that walk you promised them so you need to finish quick. Your humanoid robot is sitting in the corner collecting dust because your dogs pulled both his arms off a week ago on a dog walk. So you’re going to have to do this yourself.

Last minute paint fix. You create a BFX in the 16x9 timeline as a gap effect above your clip and paint fix it.
Then copy that to your 1x1, 9x16, 2x3 and 4x5…

Only…it doesn’t work…because they are DIFFERENT resolutions. Now you have to paint it again for each 1x1, 9x16, 2x3 and 4x5 version…extra needless work.

SOLUTION: Do the BFX on your 2K clip and paint. Now when you copy it over to your different resolution timelines it WORKS! Because the paint fix is always on your 2k clip which stays at the same resolution each time.

I see this mistake a lot when I have to create resizes from 16x9 masters so I thought I’d mention it.

Anytime you need to do a paint, or composite in the timeline do it this way.

If you are doing a color correct, or color management or anything that won’t be affected by the different resolutions, you can still use the gap effect above.

No robots were harmed during the making of this quick tip…but afterwards…that’s another story.

I find the problem with this is that it often it becomes unrendered for one reason or another and bogs everything down when I’m scrubbing through a spot, I prefer to do the paint work in batch and ripple it through all spots with connected segments.

Really? Once I render it, it usually stays rendered, but I get what you are saying, that can be a problem if you are making lots of changes. Recently, I had some timelines that I inherited that my bottom layers kept becoming unrendered even though I had rendered everything several times…not sure what causes this. Thanks for sharing.

Key word: usually. It only has to happen once or twice and the few moments I’ve saved are erased, particularly if the painting has a lot of drag strokes. Been there. On spots where I have several or more shots that only need paint, I make a singe batch group and do them all there so that my batch groups don’t stack up. @fredwarren Are we ever going to get the ability to put multiple batch groups in a single folder on the desktop?

To be honest, this is not on our radar right now. But that does not mean it will never happen.

There is one big catch doing this. You cannot do segment bfx’s when working with multiple connected segments, while actually needing the connection for smart replacements.

Smart replacing connected segments will delete all BFX in these.

Must be in the zeitgeist… And it looks heavily upvoted… so maybe it’ll be on the radar soon?

FI-00764

@ytf @fredwarren

for me its ‘good practice’ to pre-render paint nodes if they are in a timeline BFX at the last moment. I render the output of the paint with its alpha as a multichannel, and use a comp node to put it over the bgd. this way the chance of re-render slowdowns, or BFX corruptions are minimised.

I spoke with Fred on Sunday. He said it was a far greater endeavor than it looks like on the surface. Don’t expect it any time soon, if at all.