Working with audio

I’m about 50/50 with how i handle audio whether in Smoke or now Flame Assist…we are fortunate to have a pro tools room so about half what i’m working on goes to pro tools and the other half i deal with within the app. If you actually dig into the audio, its by no means pro tools, but its manageable and i can for the most part get by…but its certainly a case by case basis.

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Thanks everyone for this great convo and info how you all handle audio. It’s a nice insight to all the different workflows.
Typically I’ll get to send audio for a final mix and splits, but we do our mastering back in premiere, so we just lay it back into the Online sequence in there. Sounds like that’s a good workflow to do in flame with the mixes and splits too when mastering there, but it’s good to know it is manageable to work with in flame if needed too.

Btw, one thing I really do like about the audio tools in Flame is that they’re multithreaded and you can play about with the editors whilst looping playback to see how it feels. They’ve introduced that nicely into other areas of Flame now (Action/Image and the manager are really great for this) but audio was an outlier in that from some time ago. One reason I like Scratch is the live interactivity and audio was the only area that did that in Flame until a few versions ago.

Cheers
Tony

For the record, I stopped caring about audio when I left the Linear Edit Room in 1995. I know enough to look at/listen to a track and say “that’s too loud,” but that’s about it.

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Hello Forum

Even it’s clear to me that Flame is not THE audio tool, I am wondering if Flame can do the following basic things?

  • stretch and trimm audio?

  • cut audio?

  • fade-in / fade-out audio?

Does one of the Flame tuts at FXPHD show some audio basics?

Thank you very much!

Joe

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Yes. You can time warp and pitch shift. Although i can’t recall I’d you can reverse.

Yes. You can cut audio.

Yes. You can fade audio.

Unfortunately I never saw much for anything addressing best practices dealing with audio in the FXPHD classes and kinda what prompted my original question to the group.

Slightly off topic,

I’m wanting some audio tools like in premier’s repair tool. There are some tweakables in Flame like Gate Eq and compress but nothing in simple language like remove background noise. (I guess knowing what to tweak in the flame toolset will give you the same results as premiere but I’m no audio engineer)

Also does anyone remember the day we could add audio plug-ins to Flame. Can we still do it?