You've Been Burn'd Ep46: Part 2

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I’m not sure, but I think if you plug motion analysis into the TW node that will drive the vectors for both matte and fill. Fairly certain I got around this problem once before.
You would have thought TW just did one motion analysis though.

Way to crush my dreams man!! I had high hopes for this as I’ve got a few shots with embedded mattes that we have been asked to do some morph cuts with.

I’m wondering if you create motion vectors post morph that you could then use to drive the matte movement to match? It wouldn’t work on all shots but it could work on certain shots if there wasn’t too much twisting.