If I recall, if you just forward/back a frame it then updates? And usually when render it is fine?
Ah, I’ll try that and see if that works. That would be much simpler.
I just tested that, having two viewing contexts, one on the final comp and one on the Si node.
You are correct, that stepping forward/backward will render the other frames with the upstream changes. But stepping back to the original frame retained the cached version.
However, when I ran the batch renders, the original frame that was cached remained as is even in the render result. So you may end up with renders with a one bad frame. That’s a problem, and may not easily be apparent unless you’re looking for it.
So I think some change is required or there will be folks with unhappy QC results.
Sorry a little late here – just now using Silhouette. I’ve noticed the default behavior in its regrain node is to apply scatter after analyze. I’ve turned it off, so I can match my grain plate.
So, why would you want scatter to be the default? Seems odd if the goal is to match the grain plate, right?