3D shape

I’m currently playing around with 3D shapes and i’m not getting anywhere…i want to cut a hole out of my 3D shape which works, but only through the whole “body”
Does anyone know how I can just cut something out and decide the depth myself? Something like the boolean modifier in Blender.

Nope. Can’t do that. Like you said, it’s a Boolean operation which is not supported in Flame. Make hole through the full object, then fill in the part you don’t need. Not elegant at all, but a solution if you want to stay in Flame.

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not the answer i was hoping for but then i don’t need to try any more
thanks!

There are really only two options for Boolean operations.

But in all seriousness, a Gmask will perceptually cut a hole in your geo if you need a quick hack. Otherwise, Blender is a really quick and easy modeler.

It’s doable, I’ve used it professionally*, but probably not worth the effort.

You use the ability to flip the surface normal rendering so you can render the interior of the hole shape, and then have a second piece of geo be the matte, and comp that over the object you want to punch a hole in. If anyone cares I can demo it on Sunday’s Logik Live (time and rules permitting).

The shorter, simpler version is “use Blender” haha.

* maybe… the effect was used in titles for the Robert Rodriguez film “Shorts” which I’ve never seen and cannot find online. I’m unsure if any of the title work I did made it into the film based on how reviews of my work went.

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@andy_dill - I know what you mean but I think the flip normals only applies to surfaces, not geometries.
It probably used to be available (I can’t remember now), but I expect that it got removed to provide compatibility with FBX, 3DS and Alembic.
@Fabi - Like every other person’s perspective, try to use SVG for your profiles, build in 3d dcc, import as 3d filetype, preferably FBX, preferably as a soft-import to permit offline modification, and more importantly to reduce action file size, especially when iterating in batch.

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Philip Normals is my 3D artist alter-ego

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@Sinan - Philip Flop is my undecided voter status…
“Hmmm, fascism?”
“Let’s try it, it just might work…”

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Hooray it works.
Oh wait this is a 3d shape from a 3d shape and the subtraction goes all the way through the cube right?

My language was wrong, it’s not flip normals, it’s “shade back”, and being the hack CG person that I am I use the two interchangeably which I’m sure someone can explain why that is wrong.

and there are a LOT of limits to this gag:

Gets way harder with nonplanar surfaces, requiring (i think) a lot of projection to generate appropriate mattes. Honestly if you need to do anything more complex than write your buddy’s name on a cube, Blender is definitely the route to go down.

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I’m doing shade back here - and not getting the same result, because if my cutting geometry is anything less than coplanar with the original geometry i get back shaded faces extended from the main surface.

Also, what about MODO?
:rofl:

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philCube.zip (9.1 MB)

Those are the elements and I’ve attached the setup.

and I can’t speak to Modo. it looked cool when I saw it once in like 2012, but Blender is both very good and very free, which for someone as bad at this as I am is just about the right about of money to spend. Haha.

Understood.
Thanks.
I have wanted to be able to do booleans in this software for a while, also extrusions in proportion to the frustum. (the hack for anyone wanting to do this is to use a simple deformer of dimensions 1x1x1, and scale the back face)
life is too short and these requests are less important than paint and text.
i’m a fan of lightwave, and by extension modo.
i can make my eyeballs bleed with maya.
i lament the passing of softimage
and i love the fact that you can script blender.
i have a hate hate relationship with maxon since 2001.

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(hopefully) the last musings of an old homeless guy shouting at traffic, matching textures is quite complicated using this method.

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Oh yeah. Also getting any kind of shadows or most any other control. It’s little more than a trivia gag. Could be worse–when i first built it Action was limited to two outputs, so all the geo had to be across three actions and linked via expressions.

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@andy_dill - now you’re showing your age…
i remember when action had no matte output…
and you had to wait for @Jonhollis to go home…
:rofl: :joy:

batch in flame 5 was quite a revelation

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Don’t get me started.

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you’d be waiting a long time!

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@Jonhollis - I did!
Thanks Jon