I’m pretty sure nodes in my batches are randomly resetting. Anyone else seen this? Pretty fucking irritating.
@ytf - not to date…
are there specific nodes that are resetting or entire batch groups?
auto-key / no auto-key
random nodes
@ ytf - ouch.
do you save your batch-groups or do you iterate?
if you iterate, do you write over the previous iteration or make a new iteration?
I never iterate
Some of my write nodes have started to give grief ![]()
None of my other nodes upset me in quite this way.
Am still only on Flame 2023.3
What version @ytf ?
2025.latest
@ytf - sometimes iterations are useful because you can diff between saves and isolate/identify problems.
if you don’t work this way then you need to use a different method such as filesystem snapshots to see what happens between save and re-load.
Until recently I’ve never had an issue.
@ytf - yep - could be a system disk failure? not writing the setup files?
It’s not when I reload. It’s random resetting of all the parameters of a node back to default as I’m working.
@ytf - this also sounds like a disk failure.
check your nodes name.
We have had a bug where this would happen to 1 node type and the propagate, this seemigly has been fixed in 2025.2
The affected batch setup would have a bunch of comp nodes for example all set to a empty name, which caused havok
Dude, I haven’t set anything to an empty name since day 1. That’s crazy shit.
How do you save your batches then?
I use the save button. It’s on the left. Then I save my desktop. Then I archive.
EDIT: I forgot to mention, I hold down the Alt Key when I save.
in pokemon you also had a higher chance of catching a pokemon when you hold down B really hard after you throw a pokeball.
this is some bug, check the nodes that got reset , do they have a name?
Of the two that I took note of, one was a colour correct and one was a degrain. I’m not ruling out a PEBSAK. I was working fast in unfamiliar territory. They always have a name, but they were default names that are created when I pull them up into the batch.
yea thats fine then and not the same bug we had where the name would dissapear and we had nameless nodes, a state that should exists