Dodgy Image node?

I’m working on Flame 2020.3 update and this morning when I attempted to open a Batch (it’s an open clip, not sure if that has anything to do with it) I saved last night, I got this… The Batch is empty when it opens. Only way I can resurrect anything is to roll back to probably before the image node existed…

Any other ideas?!

Screenshot 2021-10-19 110158|428x300

Hey Tim,

It’s been a while since I’ve done this, but I remember making a copy of the batch file (it’s a text file) and searching for the reference to the bad node and deleting it. I think it was paint at the time….but it worked.

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Oh cool, this is good to know!

I have been walked through this before. You can trim your corrupt batch setup by opening the save file and trying to remove the problem. I talk about it a little in this thread:

Project crashing

It isnt for the faint hearted @Unclextacy but if you make a copy of the file and use that, what could go wrong?

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If it comes up again I’ll have a go for sure. I was able to load up an old save :slight_smile:

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Yeah I have generally avoided this approach. Hope you didn’t loose too much work