Exporting Bilinear or extended Bicubic animation as FBX

Hi everyone,

Is it possible to export the Bilinear or extended Bicubic animation as FBX and import that into Flame again?

Thanks in advance!

I doubt FBX carries any information about surface types specific to Flame. As it is an interchange format exporting to FBX would strip any custom information.

I would love to be corrected though :smiley:

You can actually do this now (export extended bicubic from Action as FBX). At least according to the 2025 user manual. Haven’t tried it myself but it is allegedly there.

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Cool. Checking this now.

As per the document, you still can’t export vertex animation.

But if you adjust your ext-bicubic and export it, you can import it back as FBX but the surface is transformed into a geometry. The detail or poly-count of the imported geometry is defined by the subdivision levels of the exported ext-bicubic. Preliminary test with :
Subdiv - Polycount
0 - 8
1 - 32
2 - 288
3 - 3200
4 - 41472

It doesn’t take into account displacement maps though.

On a side note: How do you scale the Magnet when working in ext-bicubics? It seems to be about 100 pixels in diameter and I can’t change that. Workaround is to scale down your setup, work with the magnet then scale it back up…

Hey Sinan. I think my magnet scale is a custom hotkey (space-s). But if you search the hotkeys for magnet you should find it.

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Yes!!! Thank you…Default is Alt-M apparently.

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