Flame 2026 crashed lost project

Hi everyone,
I’m using flame 26 trial version.
Flame was installed on the mac drive the volume is also the mac drive.

I had a flame crash due to system full error.
I created some space.
Now when launching flame, I am getting the following error

PROJECT:Integrity check failed:Unable to extract frameids from libraries.

It gives me the option to Cancel.

When doing that I can’t see my library.

Would anyone know how to recover my library?

I am on the trial version so no support.

Does anyone know how to use the project_AUTOBACKUP folder?

Thanks in advance

I haven’t run into. But I think we need new cheat sheets on how to do data recover from a crash, now that some of the infrastructure is different and the old tricks no longer work.

And also expectations of what situations are recoverable and which ones aren’t.

If you look in the 2026 manual, there are two sections that may be relevant for you:

Not sure if it’s easier to fill up the system disk by accident with 2026 than it was in the S+W days? Seems like a few folks have run into that now.

Hello @Deepakpais!

Sorry to hear you have got into trouble with Flame 2026. As we all know, the default locations for the project data and cache are now defaulting on the system drive since you are now free to define this location at your will. System drive is a starting point and one might prefer to set the Cache location to an external drive since cache to avoid such issue. In you case, you have probably rendered an effect and filled the drive, causing the metadata of the project to not be correctly saved, thus the error message you got when restarting Flame.

The process of restoring backups has not changed much with Flame 2026 and this article is still valid, minus the new Flame 2026 locations and file types:

https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Restoring-clip-library-backups.html

The back-up files are located in /catalog_AUTO_BACKUP/.

The content of these backups can be unarchived using the tar -xvf and then you can replace the corrupted files with the restored file as the article states. We will provide in a near future an updated documentation for this updated workflow.

if all this is too complicated, I would recommend to just delete the project and create a new one and define another Media Cache location and you should be good to go.

Thanks @Slabrie and @allklier

I did just that,
I created a new project and set my cache to my external drive. I got my setups from the old projects setup folder. Thankfully I just started the project.

Very good!