Using random textures on particles

Is it possible to assign different textures to particles, either with the layers or using frames in a sequence. I have about 30 different textures that I would like to apply to my particles. I can pipe them into different layers, or have them all in a sequence. I don’t want to have 30 different generators, if possible. Searching the manual didn’t find what I was looking for.

Sorry, I don’t think this is easily possible with Flame particles.

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Unfortunately no. Check out
part 2 of my Particle tutorial
on Logik Academy for some tips about the issue. Around 15 minutes I set up a flock of birds…

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